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Course

Video Game Development History

An active history and exploration course on how video games were built, how the medium changed, and why design eras mattered.

This course

  • Students use self-paced work to study major eras, platforms, tools, genres, and design shifts
  • Weekly live online events build on that work with discussion, historical examples, emulator play or testing when appropriate, and design analysis
  • Activities may include looking at how games work, exploring assets, trying small modifications, and comparing design choices
  • The course gives context for later software, game development, or digital media work

What families should know

  • This course centers on history, analysis, and exploration rather than full-scale game programming
  • Students may compare genres, mechanics, hardware limits, and development approaches across time
  • No prior coding or game design experience is required unless a future session says otherwise
  • It pairs naturally with later software, programming, or interactive media coursework

Registration

Join the interest list for updates about when Video Game Development History is running again.